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Post by Azazel on Mar 1, 2009 18:24:06 GMT -6
What Wikipedia says:
In comparison to the majestic dragons that were the end result of Kitti Ping's genetic experimentation, whers are deformed and stunted. They were designed by Wind Blossom in an attempt to further her mother's work.
Nocturnal because of their lamp-like reflective eyes, these creatures have a terrific sense of smell and are sometimes used in mines to find "bad air." Thick scaled hides protect them from the harmful elements. Each of their feet has four gnarled digits on it. Like their fire-lizard and dragon cousins, whers have jewel-like eyes. Their smoothed out eyes swirl with colors that reflect their emotions. As with Pernese dragons, whers come in five colors - gold, bronze, brown, blue, and green. The golds and greens are females, and clutch eggs. Bronzes, browns, and blues are male. Whers can fly, but only at night when the air is thicker to allow their weaker wings that extra lift. Dragons are generally offended when compared to their simpleminded cousins, and do not often initiate conversation with them unless it is required.
At birth, whers can Impress on a single trainer and can recognize when that person is in danger. However, their choice of who to Impress is usually closer to fire-lizards, in that they look for whoever has food available. It is important for the would-be handler to bond with their Whers using a 'blood-bond'. Generally this means the Handlers cuts their own hand or finger to allow the Wher to 'taste' them. The blood acts as a conduit to allow the Whers to form a stronger bond with their Handler. Bondings without the blood bond are not as successful or close as those with the bond.
Once bonded, the whers will do everything in their power to protect that person, as in Dragon's Kin. In that novel, the wher, Dask, gave his life for his handler. Whers bond on the deep telepathic level to their handlers as dragons do to their lifemates. A wher handler will only have one wher at a time. Bonded whers tend to be more intelligent than their non-bonded cousins, being able to learn and comprehend everything more easily when they are connected to the human mind.
However, unlike dragons, whers do not 'have' to Impress. They can live their life without the bond that is so essential to their cousins. These wild whers tend to be untrustworthy, unreliable, vicious animals. Without a human there, the wher hatchlings will leave their mother and go wild. Generally if a Wher hatched from a domestic Wher does not bond with a Handler, they are killed. Otherwise, they will become vicious and unpredictable, quite often turning even on those who feed them.
About Canaulia Whers:
Note: Whers, to make them more interesting to play, will be given the ability to speak. They cannot, however, speak as well as dragons can. The higher the rank, the better the speech. Drop articles and random possessives or such when speaking as a wher.
Example: A blue wher is trying to convince his rider to give him a bath. Instead of saying “Please, give me a bath now!” the wher might say “Bath! Giask need.” Think yoda, only worse.
Whers also will be permitted the ability to go between.
The ranks are the same as in dragons. [/blockquote]
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